Judge Dredd Game Meine Meinung
Judge Dredd: Dredd vs. Death ist ein Ego-Shooter-Videospiel, das auf der von Drbellion Developments entwickelten Comic-Serie Judge Dredd aus der Comic-Serie AD basiert. Judge Dredd - Dredd vs Death - Kostenloser Versand ab 29€. Jetzt bei Amazon.de bestellen! Judge Dredd: Dredd Vs Death / Game - Kostenloser Versand ab 29€. Jetzt bei sohomode.co bestellen! Jetzt wird Judge Dredd aus der Filmkiste gekramt und buhlt um die Gunst aller Hobby-Sheriffs. Test: Judge Dredd: Dredd Vs. Death (Shooter). Hier findest du alle Infos zum Ego-Shooterspiel Judge Dredd: Dredd vs Death Game Gear; PC; PlayStation; Sega Mega Drive; SNES; Nintendo; Streaming.
Death. Judge Dredd: Dredd vs. Death. Mehrspieler; Mehrspieler-Koop-Modus. Du bist das GESETZ! Judge Dredd: Dredd Vs Death / Game - Kostenloser Versand ab 29€. Jetzt bei sohomode.co bestellen! Hier findest du alle Infos zum Ego-Shooterspiel Judge Dredd: Dredd vs Death Game Gear; PC; PlayStation; Sega Mega Drive; SNES; Nintendo; Streaming. Judge Dredd ist als Richter gnadenlos. Wir auch: Dieses Spiel macht nicht viel Spaß. Judge Dredd: Dredd vs. Death. Willkommen in Mega-City One, einer Metropole mit über Millionen Einwohnern - jeder von ihnen ein potenzieller Verbrecher. In Judge Dredd: Dredd vs. Death sind Sie JUDGE, JURY und EXECUTIONER. Sie haben die Wahl, zu schießen, um zu töten oder zu entwaffnen und zu. Death. Judge Dredd: Dredd vs. Death. Mehrspieler; Mehrspieler-Koop-Modus. Du bist das GESETZ! Bring the law to the streets of Mega-City One with the brand new Judge Dredd Miniature Game. Stamp out the gangs or stick it to the Judges! Mit den Gewalten der Legislative, Judikative und Exekutive ausgestattet, ist see more ihnen erlaubt das Gesetz unmittelbar anzuwenden. Beliebte benutzerdefinierte Tags für dieses Produkt:? Aber auch militante Sektenmitglieder Kobold Hut dem Judge das Leben schwer. Top Kommentare. EULA anzeigen. Ich habe ein Konto. Neueste zuerst. Hardware Hardware. Wenn aktiviert, werden themenfremde Reviews ausgefiltert. Review diskutieren. Verschenken per Steam Die Steam Community. Wir schreiben die dritte Dekade des Benutzer melden. Developed by Rebellion. Kommentare 0.
Judge Dredd Game - Top-ThemenSelbst wenn manche nur unerlaubt rauchen, parken, demonstrieren oder Haustiere halten, gehen immer mehr Anarchisten auf die Barrikaden, denn Massenarbeitslosigkeit und Verzweiflung bieten keine Alternative. Publisher: Vivendi Universal. Nicht nur sinnlos Ballern Wenn aber zu viele unschuldige Opfer zu beklagen sind oder ihr zu viele Verbrecher ohne gefordertes Judge-Sprüchlein in den virtuellen Himmel schickt, dann werdet ihr selbst zum Gejagten. Aus diesem Grund wenden wir uns jetzt an euch. Developed by Rebellion. Du verfügst nicht über die nötigen Schreibrechte bzw.
Select options. Add to Cart. Refine by. View as. Items Per Page Sort by Featured. Stamp out the gangs or stick it to the Judges! Players of Strontium Dog may find a few familiar ideas within the core If it is true that a man can be measured by the quality of his enemies then Dredd will take The mere mention of his name is enough to give even the most hardened These formidable individuals are responsible for the strict enforcement of the law on the dangerous streets of The block gangs are not the most dangerous thing to encounter on a dark night Sov agent Orlok the Assassin In retaliation to the percieved injustice of the food restrictions following the Apocalypse War, militant elements Denizens of Mega City A hotbed of unemployment, boredom and crime Mega-City One is home to the wild, the weird and the dangerous.
Citizens who cannot handle the pressures of the 22nd century succumb to Future Shock Syndrome — a condition known as going Block Gang With unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs.
Dredd: Block Gang reinforcements The ranks of the many Mega-City One gangs are made up of juves, punks, and lieutenants amongst others.
Starting as early as the tender age of six years old, the majority of juves carry melee weapons although some may have Judge Dredd Counters These additional game counters for the Judge Dredd Miniatures Game ensure that you'll be able to accurately track all your skirmishes throughout the megalopolis.
Model supplied unassembled and unpainted. Many survivors of the devastating Atomic Wars were mutated by the Strontium 90 fallout.
The only job left for them was bounty-hunting Sold Out. It's also fantastic for storing both your dice and action chips in between games!
It rises high above the battlefield. Skirmishes on or under the freeway make for visually striking games.
Criminals beware, when the telltale rumbles of a Lawmaster emanate Who knows what sinister substance the gangs are concocting within the steel structures.
The MDF silo kit can be assembled in any number of ways. Just a few of Different gangs will have attributes they always adhere to.
But they're still unpredictable. And the larger the group of people the more chaotic it can all become. But it's not just perps who behave realistically.
All the citizens thronging around you have their own lives to get on with. Another element designed to make each game different from the last is the lack of pre-set death animations.
Rebellion has gone for the ragdoll effect where the body of the victim falls according to skeletal physics, the environment and where they were hit.
It also means they'll slump against walls and assume unnatural positions on stairs rather than lie rigidly as most computerised corpses do.
This is especially effective when using the high-explosive ammo, a sort of grenade that sends bodies flying in all directions in a magnificent explosion, with limbs twisting in midair and landing in the most painful of positions.
Of course, setting off explosions in the middle of a crowded street and causing massive civilian casualties isn't usually a good idea.
But this is Judge Dredd remember, and protecting civilians at all costs has never been high on his agenda. You can say, 'well, my law meter is pretty high and there's one innocent guy and three bad guys.
I'll take out all of them. His basic thinking is that a hostage deserves to die for being stupid enough to get caught in the first place.
And as for multiplayer? Well, they're not supposed to talk about it. But you can tell by the twinkle in their eyes that it's going to be special.
With AD, Main has been producing some of the world's best comics for some 25 years. Justice will be done. Are you nervous about taking on such a big franchise and such a beloved character as Judge Dredd?
In a word, yes! Very nervous. I've been reading AD since I was 14 years old from issue one, so I'm a fan of the character myself. I think everybody here is a fan as well.
We own and publish the comic, we own the characters and we've re launched the magazine and that's going really well.
Now we've got the game and we can go in a slightly different direction. We have the freedom to do really more or less what we want. We've got a hell of a task, and we want to be straightforward and honest with the hardcore Dredd fans and also get other people interested in the character and the comics.
We really want to make sure that the game fits in with the slightly dark, slighdy satirical look of life today, which is really what the AD world is a commentary on.
When you think about all the surveillance issues happening, identity cards, people having no right to appeal, you can see that Dredd's world is getting closer and closer in some ways, which is a little scary.
We want to bring that dark side out but we also need to make it approachable for the mainstream consumer, for people who are not necessarily big fans of Dredd or don't read the comic.
We want to make sure they can go "yeah I get that" rather than having too many in-jokes. They'll be a very strong storyline, as we're working as much as we can with Carlos EzquerTa and John Wagner, two of the divisional creators behind Dredd.
They want to be involved - whether they haw time is another thing. We want to use them as much as we can to make sure the story and feel is authentic.
We are going to try and write the storyline in two layers, so on one level it's fun for people, it's a good story, even if they don't know who Dredd is, and on another level there'll be quite a lot of story references for the hardcore fans.
So will you be consulting the fans about the possibilities for the game? We won't be actively consulting them.
If you ask ten fans you'll get 12 ideas for games! I have to admit that I do lurk on the forums and newsgroups. We have to be careful because some of the hardcore fans are very noisy online, but they're not really representative of the mainstream.
There are lots of fans who are silent and just like what we do. Fan feedback is important but often there are business realities as well that we have to look at.
We're primarily running a business and we've got to keep the funds coming in so we can keep the comics coming out.
We take notice of fans, and we definitely listen even though we don't always agree! Why did you choose Judge Death as the bad guy and what other characters can we expect to see in the game?
Judge Death is a particularly strong character from a gameplay point of view in that he can never be killed, he can only be captured.
He can inhabit different bodies so we can play around with the gameplay mechanisms there. He comes from a parallel dimension called Deadworld, and as a character he holds a mirror up to Dredd because he believes that crime is committed by the living, therefore life itself is a crime, so we're all guilty from birth.
Cassandra Anderson and Mean Machine will almost certainly appear. I'd like to bring in all types of characters from the various storylines like the Fatties, the Uglies and Max Normal the pinstriped freak, who's weird because he's so normal.
But what we've got to do is focus down on what would make a good game and what would work in terms of the story.
I don't think we're going to go with the 'play as the bad guy' angle, because I don't think we have time.
But Dredd's not a good guy, Dredd's not a hero. He's not flying around saving babies from burning buildings, he's actually arresting ordinary people and putting them in prison for a long time.
Up until now we have focused on Dredd, but maybe players could play as Death in cheat mode. But I think you're probably right, it would be quite interesting to play as Death and it might be what people expect with our AvP heritage.
I'll pass it on to the team! That's one of the challenges. How do we make a player feel like they're in a living, breathing Mega City?
It's a tough one. Our engine can cope with effectively as many polygons as you can throw at it, but we can't model a whole city.
People are going to recognise the various areas like the Halls of Justice, and I'd love to use places like the Curse Earth and the Under City.
What I don't want to do is have a place that is crowded with people that aren't relevant to you. Crowds are good for looking interesting but in terms of gameplay if you have any more than four or five targets on screen at once it's almost impossible to tell which one you have to prioritise and it becomes an arcade game, which we don't want.
We want to have lots of things flying by, lots of video screens flashing and lots of sounds because sound can give you that atmosphere as well.
What kind of weapons can we expect to get our mitts on? We're not really going for a weapons fest - what's important is that the gameplay is strong and the type of weaponry you've got suits the environment.
You're not a soldier, fighting against the enemy; it's a very different gameplay type to that. Dredd's lawgiver gun will probably be modelled on the mark two version, with about six settings: standard, execution, hotshot, grenade, armour piercing and ricochet.
We'll probably use things like Stumm Gas and riot foam, and we're also playing with the idea of introducing a stun ray. Boing a spray-on rubber coating that solidifies into a giant ball will probably also be in there because it's the only thing that can encapsulate Death.
They'll probably be heavy ammunition as well to take on things like droids and Manta Prowl Tanks. We've got lots of things to play with, and we have the freedom to invent new' weapons.
The exact nature of the levels and the storyline has not been worked out yet; we're working on the gameplay, the engine and the technology, we're still a long way off yet.
You won't be able to just go through the game shooting willy-nilly - you won't be able to just 'shoot' the bad guys, because you might not be able to justify it.
You might just have to shoot them in the leg and arrest them, or sometimes you just have to kill them! You're a judge, you're not a mercenary soldier.
The key point is that you have to work within the law, that's your character. Instead of having a score, you might have a number of years in solitary confinement or in an Iso-Cube to dispense.
Maybe you'll have to decide on the sentencing and if you're too lenient, you have to go for re-education and you lose.
If you're too harsh, the SJS will come and 'talk' to you and you may lose the game that way.
We want to get that slight parody. There will be a very strong multiplayer side, but we haven't decided how it will work exactly. It might be Judges against perps or mutants, or Judge against Judge.
There's so many things you can do in Dredd's world. The conversation then deviates briefly about the possibilities of a Boing multiplayer level.
You've designed the engine for Dredd Versus Death from the ground up. How is it going to enhance the game? One of the key points for us with the engine we used wasn't just to make another Tenderer that looked realistic.
We wanted to maintain the painted, slightly heightened realism of the comics. It doesn't have the flat 2D look of a toon Tenderer, it's fully texturemapped and we're also using rim lighting.
We're trying to go one step beyond a toon Tenderer and create something that gives it a flavour all of its own. It's like we did in Alien vs Predator, we had our own lighting, with fully destructible lights in the game, facial animation, slow modes and so on, which all worked well for us.
We've got to take that one step further. We've got to get that crazy lighting, that twilight that the city sometimes has at the very bottom, where it's dark because the sun doesn't get down there.
It's all about building up atmosphere for the player. We're working on a Rogue Trooper game. He's one of my favourite characters. There's also our RPG Wardog, which was started as a computer game at the same time as a comic strip, but he's still a young character in terms of development.
There loads of great characters and settings to choose from. An RTS would be quite good, some kind of apocalypse war. It would be like The Sims but in a Mega City block with all the bizarreness that goes on, like the 84 per cent unemployment!
You could do a racing game, with Lawmaster bikes, or Manta Prowl tanks - we're not planning on any of this yet though. Hey what about Faitv-belly wheel-racing?
Gut-barging or bite-fighting? You could have all the fighting from AD and things like eating competitions with eating for volume and eating for speed!
Games like Sky Surfing', 'Areoball', 'Inferno'. Maybe your readers can suggest stuff on Adonline. Uprooting a much-loved character from the pages of a comic to the screen of a PC is a route that is fraught with danger.
It's a similar quandary to that faced by moviemakers when directing the film of a book. People generally scoff, saying they preferred the book, primarily as the vision it paints in their minds is vastly different from that of the hapless film director.
The transition from comics is slightly smoother, thanks to the visual pointers offered by the paper medium in the form of great big pictures of the characters and settings.
However, if the fat owner of the comic shop in The Simpsons is anything to go by, comic fans are likely to be even more precious, crying like babies at any perceived slight on their favourite read.
Either way, Judge Dredd developer Rebellion has taken no chances with authenticity. In fact, it liked AD so much that it bought the company.
As much good science fiction is, it was, in essence, a dark satire on modern woes, although for pre-pubescent boys, the appeal was far more rooted in the guns, gadgets and extreme violence.
Central to this approach was Judge Dredd, which first appeared in issue two and has been there ever since, dispensing his inimitable brand of justice to the million inhabitants of Mega-City One, the sprawling metropolis that spans the entire eastern seaboard of the United States.
Not one for the subtle approach, Dredd tends to shoot first and ask questions later. As such, he's an almost perfect character for a game, something that Rebellion was aware of when it acquired AD, moving the comic into the building adjacent to its Oxford development studio and rapidly beginning work on the game.
Two years of hard labour has now come to a head and, if you haven't worked it out yet. You are Dredd and you are the law.
As the name suggests, Dredd's old adversary. Judge Death, is up to his old tricks, made all the more difficult by the fact that he can't be killed because he is already dead.
Before you catch up with him, though, there are more mundane matters to deal with, such as protesters and graffiti artists aka scrawlers. The first mission gives you a chance to get to grips with arresting perps perpetrators , something that is important due to Dredd's Lawmeter; in effect, an inhibitor that stops you becoming too trigger happy.
Make a few arrests and your Lawmeter goes up; kill some innocent people and it plummets rapidly. Should it drop too far.
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European cover art by Simon Bisley. Gremlin Interactive.